Castle defense

Castle defense is the working title for a minigame that is currently being developed.

Proposed rules
There are two teams who fight over control points. Teams get points over time for each control point they control. The team that reaches a certain amount of points first wins. All players must wear a chestplate of the appropriate color while playing.

Needed mechanisms
Mechanisms are currently being developed at on the dev server.


 * A redstone mechanism for the control points (kinda finished)
 * The control point can be either red, blue or neutral
 * When capturing the control point fails, it resets to the state it had before capturing
 * A mechanism for the team points
 * For each control point, the team gets points over time
 * The points are visible, somehow?
 * When one team wins, there is some kind of notification
 * A mechanism for respawning
 * gives the players new items after respawning (maybe you can choose classes?)
 * gives quick access to all control points your team controls
 * Mechanisms for special items you can get ingame?

Proposed location
The island located at.