File:Ultra Softcore Box.schematic

This is version 3.4 of the box used in Ultra Softcore games.

1.0
made for Wurstmineberg USC season 3


 * Initial release

2.0
made for Wurstmineberg USC season 4

Beta 1

 * Rebuilt from scratch
 * Fix showdown
 * Split respawn to 4 tubes of 2.5 minutes each
 * New lobby with Creative mode access to the game setup

Beta 2

 * Fix typo in respawn to timeout tp ( →  )
 * Change  in respawn to timeout tp to   to make sure no 2 players are tp'd at the same time
 * Move waypoint respawn 1m lower to prevent damage to players
 * Add “game starting now”  commmand

Beta 3
released


 * Move the following cmd block between the respawn to timeout cmd block and the red timeout tube, and add :
 * Move the cmd block above it below the pressure plate of the blue timeout tube and change  to
 * Change the cmd block saying  to
 * Dito for

2.1
made for Wurstmineberg USC season 5, but not used

Beta 1
released


 * Add  to showdown
 * Add  to start of game
 * Clear everyone's inventories at game start

2.2
made for Wurstmineberg USC season 6

Beta 1

 * Change clock  commands to new-style item IDs
 * Add  to clocks so they can't be picked up
 * Remove blocks around the clock pads that were previously used to prevent them from being picked up
 * Remove sign next to preparations button, because it would fall off as it is replaced
 * Make respect teams switch redstone-based instead of minecart-based to prevent accidental trigger by Endermite
 * Ask players if death was permanent. If so, switch them to spectator mode instead of teleporting into the respawn timer
 * Add “you assigned the teams” option for team selection (requires using commands for assigning)
 * Add  commands: border starts at radius 1451 and shrinks to 101 over 3 hours
 * Remove showdown
 * In addition to the  commands announcing daily marks, add   commands which include the current border radius in the subtitle
 * Add  to game start, so players who join later will automatically be in spectator mode
 * Add support for the remaining game modes
 * Replace the “coming soon” signs with buttons
 * When selecting a “vs. Ender dragon” mode, an End portal with 4 Ender eyes missing is d to 0,42,0
 * Convert item IDs for potions to string-based IDs
 * Increase the min distance between teams on initial  from 100 to 150
 * Add 2 ticks of delay between initial  and the   command, to avoid effects being added between the clear and the spread
 * Remove waypoints (waypoint filter no longer needed), has to be placed exactly at 0,0 instead

Beta 2
released


 * Remove dragon eggs from lobby
 * Fix clock starter
 * Fix spreadplayers
 * Fix gamemode change on game start
 * Remove sign about showdown
 * Fix game start trigger when assigning teams manually
 * Fix worldborder size (was only half as big as intended)
 * Fix respawn chooser
 * Fix the 20 minute mark appearing at game start

2.3
made for Wurstmineberg USC season 7

Beta 1

 * Fix mark speed

Beta 2

 * Tell players who switch to spectator mode to leave their team calls
 * Announce when a player has chosen to respawn (in ingame time)
 * Change respawn countdowns and marks to use ingame time
 * Close a hole in the USC box walls
 * Change instant health effect on respawn to a strong 60-second regeneration effect
 * Hide particles for effects in lobby
 * Announce when a team is eliminated and set all its players to spectator mode
 * Fix the coordinates of the  commands for the respawn command block

Beta 3
released


 * Fix instructions in preparations room

3.0
made for Wurstmineberg USC season 8

Beta 1

 * Rebuilt from scratch
 * New lobby with Golden Apple minigame and team lobbies
 * Players are automatically teleported into their team lobby
 * Team lobbies have “ready?” levers
 * Use scoreboard & fill clock for respawn, instead of cobwebs
 * Players spend their respawn time in their team lobby
 * Exact number of respawn ticks shown in sidebar
 * Show health in tablist and below nametag instead of sidebar
 * Hide health pregame
 * Synchronize border with in-game time twice a day
 * Change worldborder to shrink from 500 to 300 on day 8, and from 300 to 200 on day 9 (adds 1 extra day before border stops)
 * Players are teleported to themselves once a day for position logging

Beta 2
released


 * Remove the debug redstone block that prevents Creative players from being teleported into the setup room

3.1
made for Wurstmineberg USC season 9

Beta 1
released


 * Create a new  objective that is synced to
 * Use for random team joining (so that op doesn't have to )
 * Auto-tp  from setup back to lobby
 * Fix the lower row of “random team join” buttons not doing anything
 * Regen potions and beds are no longer automatically removed from inventories
 * Only remove dark oak saplings from players who are too close to the box (within 30 Euclidean meters of 0 17 0)
 * Adjust message accordingly
 * Increase delay between game clock start and vertical tp to make sure the scatter happens first
 * Detect Survival mode players for scattering in the entire box instead of only the lobby
 * Only run respawn timer for players in lobby (possible fix to the respawn bug)
 * Only give the knockback swords to teamless players and clear inventories of players in a team
 * Remove ready levers at game start

3.2
made for Wurstmineberg USC season 10

Beta 1
released


 * Fix typo in respawn timer increment:  →
 * Fix objective name in “rm deathsInt from Adventure”:  →
 * Include worldborder radius in chat messages, example: “[USC] MARK 6 DAYS IN - border radius: 550m”

3.3
made for Wurstmineberg USC season 11

Beta 1
released


 * Fix world border radius being shown in title instead of chat
 * Fix the  trigger not doing anything
 * Increase strength and duration of absorption effect at game start, and increase delay between the tp and effects reset, to make sure everyone survives the fall

3.4
made for Wurstmineberg USC season 12

Beta 1
released


 * Remove the check for dark oak saplings (the block-replacing bug has been fixed)
 * Add command block to continuous clock:  — fixes “your gamemode has been updated” spam

Todo

 * Remove message to leave team calls when in solo modes
 * Add the mode where players can choose their team colors
 * Track which players/teams are still alive
 * Add automatic win messages
 * Set everyone to spectator mode when the game is over
 * Make sure everyone in an eliminated team is set to spectator, even if they were offline during elimination
 * Upstream issue (to track dragon correctly)
 * Add options
 * respect teams on initial scatter?
 * min distance between teams/players on initial scatter
 * eternal day?
 * Pregenerate chunks as part of preparations
 * Show progress in  objective
 * Remove base health using corrupt absorption from players who have died (one heart per death)
 * Make sure health reset for adventure mode is continued after game start
 * Damage and heal respawning players accordingly
 * Set random tick speed to 0 at the start of preparations
 * Reset random tick speed at game start
 * Increase the time between initial scatter and effects reset again, to make sure everyone survives the fall