Talk:Invitations

Hard requirements
--Jemus42 (talk) 19:04, 2 November 2013 (CET)
 * I propose a sort of "people who have been on the server for a while can invite others to join"-type or regulation, to avoid a snowball-effect that ends with a dozen new people on the server that a) have now idea what they're doing b) not fitting in with the existing community c) messing shit up (worst case scenario).
 * We can't grow indefinitely on our current hardware, that should be reflected in some way
 * Server funding is currently handled by less than half of the whitelisted player. It should be clear to newcomers that there are actual costs involved, and I really really don't want to see money become an issue that's argued about. Right now everything's fine, though. I'd like to keep it that way.
 * If a new player is proposed to join, already established players have a veto right. This can be privately and discretely handled if so desired, and I volunteer to be the bad guy delivering the news.
 * I'd like a homogenous community, and every situation that results in me having to say "no, because I say so" will result in me being a very sad panda. This is just a general statement concerning all problems that luckily never came up as of now, but I see a risk of occurring in the future.


 * I'd like to comment on your 3rd point: I think we should have some kind of introduction page that summarizes all important information for (new) players. And maybe we should think about some kind of guideline concerning hate speach etc, so that new players aren't totally surprised if they are told "don't say that word, please". (Maybe we don't need that, it might depend on our growing speed.) --Naturalismus (talk) 23:56, 2 November 2013 (CET)
 * The summary page: wurstmineberg.de/about should be that. The text for that page can partially be removed and the appropriate sites in the wiki should explain that (map, hosting, whatever), but in general I would like the "getting started" stuff to be the go-to resource we can redirect new players to. The content of said section can and propably should be collaboratively compiled, maybe even in the wiki. As far as hatespeech guidelines go: I'd like for that not even being an issue, as in: players that join are already aware of that. As for those that don't: Talking to people should be enough, but a reminder in the "community guidelines"-section (which I hereby propose) would probably help, yes. What you should keep in mind is that most people that aren't especially sensitized aren't even aware which commonly used words are offensive and should be avoided, so… I don't know. I want to avoid "What do you mean, I don't mean it in an offensive way, you're being way too sensitive!"-kind of situations. --Jemus42 (talk) 00:26, 3 November 2013 (CET)

2) soft guideline: don't invite too many people 3) we should link people to about (which should include finance info) as part of the server tour 4) yes, hard requirement please 5) …yes. —Fenhl 02:31, 3 November 2013 (CET)
 * 1) yes, an invitation should be a hard requirement

Guidelines
Communication is key to every community, and we have a bunch of options. Twitter and IRC are probably the most important, and the most important thing in my mind would be for a player to be available easily instead of some kind of "tell $friend_of_player to contact $player and tell him x"-situation. Nobody should have to use twitter, nobody should have to use IRC, but it makes things easier. As for IRC: A bunch of people have bouncers set up which they could use to help players unfamiliar with bouncers or IRC to… make things easier. --Jemus42 (talk) 19:15, 2 November 2013 (CET)

Twitter account
Having a twitter account should be a hard requirement for new players. It just makes communication so much easier. Being active on twitter could also be a soft requirement. —Fenhl 19:18, 2 November 2013 (CET)

Heads-up
I'd like to add some info somewhere for “before you ask for/accept an invitation”. Some key points:


 * We're a server, which means that we're helping Mojang improve their game. Expect weirdness and make yourself familiar with the bugtracker.
 * We're pretty much end-game, as far as the achievement progress is concerned. The dragon has been dead for ages and the End has been turned into an XP farm. The lunchbox which will be part of your server tour has things like an Ender chest in it. We also have beacons pretty much everywhere. If you want to start from scratch, expect to be playing singleplayer style for a while.

Maybe the about page? —Fenhl 16:44, 9 March 2014 (CET)

Slack
Now that Slack is a thing, I think we should update hard requirement 4 to replace IRC with Slack. It might even make sense to remove Twitter from that rule altogether, so that it would read “Be active/reachable on Slack. You don't just join a Minecraft server, you also join the people that belong to it, and we happen to primarily communicate over this platform.” Additionally, we could enforce this by requiring new people to accept their Slack invitation before whitelisting them. —Fenhl 14:40, 15 July 2015 (CEST)